
Why should I be wary of downloading CC with a high polycount?

However, there are ways to include detail without using a high number of these vertices and polygons, it just takes time and practice. The more little dots you have, the more detailed the item can be. We are all learning and improving every day and we all have different preferences for our own CC making which is the fun part of this community :) If you are a CC creator who needs help avoiding high polycount please message me and I would 100% be willing to you help youģD content is made up of vertices that connect to each other to create a 3D model that can be molded into different shapes (the small segments that make up these larger shapes are called polygons).

This guide will mostly be about clothing, but I’m sure most of these things can be applied to other types of CC.ĭisclaimer: Absolutely no hate to anyone who makes CC that is high polycount – I am guilty of doing this without disclosing it earlier in my CC making journey. I only recently got a computer that can handle some of the CC out there, so I wanted to make a guide on how to spot CC that might not be right for you if you want fast loading times, minimal overheating, or your computer isn’t as powerful.

I don’t claim to be an expert on custom content, but I’ve been making CC for nearly 4 years now and I think I’ve learned a thing or two about how to spot custom content that might not be best for your computer/game.
